AI Insights · Timothy · October 2022
Top 5 Battlefield Commander Games in Poland Q3 2022
A detailed look at the performance of the top 5 battlefield commander games on a unified platform in Poland during Q3 2022, based on data from Sensor Tower.
In the third quarter of 2022, the top 5 battlefield commander games in Poland demonstrated varied performance across weekly downloads, revenue, and active users. Here’s a detailed breakdown based on data from Sensor Tower.
Clash Royale saw fluctuations in weekly revenue, peaking at around $21K in early July and then experiencing a decline, hitting a low of approximately $5.6K by the end of August. However, there was a slight recovery in September with revenue reaching about $16.1K. Weekly downloads ranged from 4.8K to 7.7K, stabilizing around 6.6K towards the end of the quarter. The game maintained a strong active user base, starting at 668K and closing the quarter at approximately 681K.
War Eternal exhibited relatively stable weekly revenue, hovering around $8K for most of the quarter, with a slight peak at $8.5K in the final week of September. The game's active user count showed a declining trend, starting at 1.7K and ending at 1.4K. Weekly downloads were minimal, with a notable spike to 40 in the last week of September.
Art of War: Legions experienced a steady increase in weekly revenue, peaking at around $6.2K in mid-September. Weekly downloads were relatively stable, ranging between 621 and 1.1K, while active users saw a gradual decline from 8.2K to 6.2K throughout the quarter.
Warhammer 40,000: Tacticus ™ had a significant increase in weekly revenue starting from mid-August, peaking at approximately $5.1K in early September. Weekly downloads showed an initial spike in mid-August to 989, followed by a decrease, stabilizing around 419 by the end of September. Active users increased from 83 in late June to over 1K by the end of September.
TFT: Teamfight Tactics showed a steady increase in weekly revenue, reaching around $3K in mid-September. Weekly downloads were consistently strong, peaking at 2.8K in mid-September. The game maintained a robust active user base, starting at 65.7K and ending the quarter at around 54.9K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.